If you want to "improve" the visual, for nigh view, and or use some of the roads, buildings, etc. If it does not, you likely have some residuals / left overs and you have to Build vector data> Purge OSM data for that Tile coordinates area / Nr.Īfter you compile a Tile you have to move it to X.\X-Plane 11\Custom Scenery, see below for details. Note: You do Not have to select / enter any path, the Tiles will be saved in the X.\XPlane11\Add-Ons\Ortho4XP\Tiles folder. Start / Execute / Run Orth4XP> Left click (LC) EarthTile map>Select Map Areas (Shift Left click) Mark Build Maps, Build overlays winds> Back to Ortho4XP screen> select Base 17 OK,> Source (I use Usa_2> Back to Tiles Collection Screen> Mark Batch Build and the compiling should start. The procedure to generate Dark Tile is simple, see steps below: The disadvantage, for some, is that is completely dark, at night, unless you have some Airport addons. This is what I use, for Day VFR and I am satisfied with, works best for what I need to use the sim for. Here is summary of what Ortho4XP can do and what other addons you can use and what they do.ġ-You can generate Dark at night simple Tiles that will overwrite / be on top of, all the XP11 original scenery except some of the Airports, and Airports addons. If this is wrong, someone correct me please. If you want to get better resolution with the XP11 original scenery, no Ortho, you would benefit from HDmesh, and only then. Ortho4xp can generate photo realistic scenery and it's simplest form, just compile tiles without overlays, it contains it's own mesh, you do Not need to download / use any HDMesh. In my quest, for Nirvana, or something I would be satisfied with, and be able to use XP11 as tool with, I found information that was very confusing and or only parts of it explained, because of it, I decided to write this. I learned about some new, to me, features that the users can benefit from in XP11, and I wanted to share them. Using Ortho4XP and Creating XP11 Scenery with overlays. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.See pics below with and without overlays.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. ![]() Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this.
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